Hot Casing: Difference between revisions

Remove fabricated shop price: ug[i][5] is never read for upgrades (dead data)
Stats from scrPlayerShootN/scrBurstFire/bullet_casing: 5 dmg, one casing per shot, burst ejects per round, pugLeak
 
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'''Hot Casing''' (アツアツヤッキョウ) is an [[Upgrades|upgrade]]. Bullet casings deal damage.
'''Hot Casing''' (アツアツヤッキョウ) is an [[Upgrades|upgrade]]. Bullet casings deal damage.
== Stats ==
Casings are real objects even without the upgrade; they are just harmless (0 damage). From the player shooting code:
* With Hot Casing, each ejected casing deals '''5 damage''' on contact with an enemy, comparable to a single [[Triple]] pellet (weapon bullets range from 5 to 35).
* '''One casing is ejected per shot fired''', not per bullet. Multi-pellet weapons ([[Shotgun]], [[Triple]]) spawn all their pellets inside one shot and still eject a single casing.
* '''[[Burst]] is the exception in feel but not in rule''': each round of the burst is a separate shot fired on a timer, and each round ejects its own casing, so one trigger pull ejects as many casings as the burst has rounds.
* The upgrade also extends casing lifetime from 15 frames to 30 (the code multiplies by the number of copies held, but only one copy is obtainable).
* Internally the upgrade flag is called <code>pugLeak</code>; the name ''Hot Casing'' appears only in the display strings.


[[Category:Upgrades]]
[[Category:Upgrades]]