Combos: Difference between revisions
Capitalize "Safe Zone" as a proper term throughout |
Remove em dashes |
||
| Line 1: | Line 1: | ||
'''Combos''' count how many enemies you kill between touching solid ground. Every kill while airborne | '''Combos''' count how many enemies you kill between touching solid ground. Every kill while airborne (by shot, stomp, or even a [[Safe Zone|Safe Zone]]'s edge) adds one to the counter, and landing cashes it in. | ||
== Mechanics == | == Mechanics == | ||
A combo survives stomping on [[Doodads|doodads]], moving between levels, landing inside a Safe Zone, [[Wall Jumping|wall jumps]], and getting hit in mid-air. It ends when you land on solid ground or [[Breakable Blocks|breakable blocks]] | A combo survives stomping on [[Doodads|doodads]], moving between levels, landing inside a Safe Zone, [[Wall Jumping|wall jumps]], and getting hit in mid-air. It ends when you land on solid ground or [[Breakable Blocks|breakable blocks]], at which point the reward is paid out. | ||
== Rewards == | == Rewards == | ||