Combos: Difference between revisions

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'''Combos''' count how many enemies you kill between touching solid ground. Every kill while airborne by shot, stomp, or even a [[Safe Zone|safe zone]]'s edge adds one to the counter, and landing cashes it in.
'''Combos''' count how many enemies you kill between touching solid ground. Every kill while airborne (by shot, stomp, or even a [[Safe Zone|Safe Zone]]'s edge) adds one to the counter, and landing cashes it in.


== Mechanics ==
== Mechanics ==


A combo survives stomping on [[Doodads|doodads]], moving between levels, landing inside a safe zone, [[Wall Jumping|wall jumps]], and getting hit in mid-air. It ends when you land on solid ground or [[Breakable Blocks|breakable blocks]] at which point the reward is paid out.
A combo survives stomping on [[Doodads|doodads]], moving between levels, landing inside a Safe Zone, [[Wall Jumping|wall jumps]], and getting hit in mid-air. It ends when you land on solid ground or [[Breakable Blocks|breakable blocks]], at which point the reward is paid out.


== Rewards ==
== Rewards ==