Abyss: Difference between revisions

Heart modules spawn during the fight, one per section
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The '''Abyss''' is the fifth and final area: the [[Final Boss|boss]]'s lair. A guaranteed [[Shop]] sits just before the arena unless you reached it without entering a single side room, in which case a [[Tomato]] waits there instead. Past the shop, a narrow column of [[Breakable Blocks|breakable blocks]] guards the boss, which stays dormant until you shoot it.
The '''Abyss''' is the fifth and final area: the [[Final Boss|boss]]'s lair. A guaranteed [[Shop]] sits just before the arena, unless you reached it without entering a single side room, in which case a [[Tomato]] waits there instead. Past the shop, a narrow column of [[Breakable Blocks|breakable blocks]] guards the boss, which stays dormant until you shoot it.


Heart-type [[Gun Modules|gun modules]] spawn during the fight, at most one per section. The fight descends through sections echoing each earlier area cavern dirt, catacomb spikes, aquifer water (with shootable air pots), and finally a limbo of pure floating debris. The area's name never appears on screen; it can only be seen by pausing.
Heart-type [[Gun Modules|gun modules]] spawn during the fight, at most one per section. The fight descends through sections echoing each earlier area: cavern dirt, catacomb spikes, aquifer water (with shootable air pots), and finally a limbo of pure floating debris. The area's name never appears on screen; it can only be seen by pausing.


== Enemies ==
== Enemies ==