Abyss: Difference between revisions

Areas, boss, Hard Mode, redirects; verified against decompiled game code
 
Remove em dashes
 
(2 intermediate revisions by the same user not shown)
Line 19: Line 19:
! Music
! Music
| ''Slumber Party'' ([[Soundtrack]])
| ''Slumber Party'' ([[Soundtrack]])
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


The '''Abyss''' is the fifth and final area: the [[Final Boss|boss]]'s lair. A guaranteed [[Shop]] sits just before the arena unless you reached it without entering a single side room, in which case a [[Tomato]] waits there instead. Past the shop, a narrow column of [[Breakable Blocks|breakable blocks]] guards the boss, which stays dormant until you shoot it.
The '''Abyss''' is the fifth and final area: the [[Final Boss|boss]]'s lair. A guaranteed [[Shop]] sits just before the arena, unless you reached it without entering a single side room, in which case a [[Tomato]] waits there instead. Past the shop, a narrow column of [[Breakable Blocks|breakable blocks]] guards the boss, which stays dormant until you shoot it.


The fight descends through sections echoing each earlier area cavern dirt, catacomb spikes, aquifer water (with shootable air pots), and finally a limbo of pure floating debris. The area's name never appears on screen; it can only be seen by pausing.
Heart-type [[Gun Modules|gun modules]] spawn during the fight, at most one per section. The fight descends through sections echoing each earlier area: cavern dirt, catacomb spikes, aquifer water (with shootable air pots), and finally a limbo of pure floating debris. The area's name never appears on screen; it can only be seen by pausing.


== Enemies ==
== Enemies ==