Abyss: Difference between revisions
Areas, boss, Hard Mode, redirects; verified against decompiled game code |
Remove em dashes |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 19: | Line 19: | ||
! Music | ! Music | ||
| ''Slumber Party'' ([[Soundtrack]]) | | ''Slumber Party'' ([[Soundtrack]]) | ||
|} | |} | ||
The '''Abyss''' is the fifth and final area: the [[Final Boss|boss]]'s lair. A guaranteed [[Shop]] sits just before the arena | The '''Abyss''' is the fifth and final area: the [[Final Boss|boss]]'s lair. A guaranteed [[Shop]] sits just before the arena, unless you reached it without entering a single side room, in which case a [[Tomato]] waits there instead. Past the shop, a narrow column of [[Breakable Blocks|breakable blocks]] guards the boss, which stays dormant until you shoot it. | ||
The fight descends through sections echoing each earlier area | Heart-type [[Gun Modules|gun modules]] spawn during the fight, at most one per section. The fight descends through sections echoing each earlier area: cavern dirt, catacomb spikes, aquifer water (with shootable air pots), and finally a limbo of pure floating debris. The area's name never appears on screen; it can only be seen by pausing. | ||
== Enemies == | == Enemies == | ||