Machinegun: Difference between revisions

Weapon pages: stats verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
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! Japanese
! Japanese
| マシンガン
| マシンガン
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


'''Machinegun''' (マシンガン) is a weapon, and the default form of the [[Gunboots|gunboots]] at the start of every run. It fires a single straight bullet per tap, costing one [[Charge|charge]], and holding the button unleashes a rapid stream of fire that slows your descent.
'''Machinegun''' (マシンガン) is a weapon, and the default form of the [[Gunboots|gunboots]] at the start of every run. It fires a single straight bullet per tap, costing one [[Charge|charge]], and holding the button fires continuously.


== Behavior ==
== Behavior ==


The cheapest weapon per shot alongside [[Noppy]], the machinegun trades raw power for consistency: one charge buys one accurate bullet, so a full battery lasts a long time and provides long stretches of airtime. While [[Gem High|gem high]] its damage rises from 9 to 15 per bullet and it fires slightly faster.
Along with [[Noppy]] it has the lowest charge cost in the game: one charge fires one accurate bullet, so a full charge meter provides long stretches of airtime. While [[Gem High|gem high]] its damage rises from 9 to 15 per bullet and it fires slightly faster.
 
== Stats ==
 
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
 
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 1 || 1
|-
| Damage per projectile || 9 || 15
|-
| Projectiles per trigger pull || 1 || 1
|-
| Shot pattern || 0 (straight) || 0 (straight)
|-
| Rate of fire (internal value) || 7 || 6
|-
| Recoil (negative = upward lift) || 0 || 0
|-
| Projectile speed || 8 || 8
|-
| Spread || 3 || 3
|-
| Pierces enemies || No || No
|-
| Screen shake (strength / frames) || 2 / 3 || 3 / 4
|}


== Acquisition ==
== Acquisition ==