Machinegun: Difference between revisions

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Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
Full stat table from bStatInitLevel1.gml (base and gem-high values)
 
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Along with [[Noppy]] it has the lowest charge cost in the game: one charge fires one accurate bullet, so a full charge meter provides long stretches of airtime. While [[Gem High|gem high]] its damage rises from 9 to 15 per bullet and it fires slightly faster.
Along with [[Noppy]] it has the lowest charge cost in the game: one charge fires one accurate bullet, so a full charge meter provides long stretches of airtime. While [[Gem High|gem high]] its damage rises from 9 to 15 per bullet and it fires slightly faster.
== Stats ==
All values from the weapon table in <code>bStatInitLevel1.gml</code>.
{| class="wikitable"
! Stat !! Base !! While [[Gem High|gem high]]
|-
| Charge cost per shot || 1 || 1
|-
| Damage per projectile || 9 || 15
|-
| Projectiles per trigger pull || 1 || 1
|-
| Shot pattern || 0 (straight) || 0 (straight)
|-
| Rate of fire (internal value) || 7 || 6
|-
| Recoil (negative = upward lift) || 0 || 0
|-
| Projectile speed || 8 || 8
|-
| Spread || 3 || 3
|-
| Pierces enemies || No || No
|-
| Screen shake (strength / frames) || 2 / 3 || 3 / 4
|}


== Acquisition ==
== Acquisition ==

Latest revision as of 04:00, 5 July 2026

Machinegun
Type Gun module (M)
Charge cost 1 per shot
Damage 9 (15 while gem high)
Japanese マシンガン

Machinegun (マシンガン) is a weapon, and the default form of the gunboots at the start of every run. It fires a single straight bullet per tap, costing one charge, and holding the button fires continuously.

Behavior[edit]

Along with Noppy it has the lowest charge cost in the game: one charge fires one accurate bullet, so a full charge meter provides long stretches of airtime. While gem high its damage rises from 9 to 15 per bullet and it fires slightly faster.

Stats[edit]

All values from the weapon table in bStatInitLevel1.gml.

Stat Base While gem high
Charge cost per shot 1 1
Damage per projectile 9 15
Projectiles per trigger pull 1 1
Shot pattern 0 (straight) 0 (straight)
Rate of fire (internal value) 7 6
Recoil (negative = upward lift) 0 0
Projectile speed 8 8
Spread 3 3
Pierces enemies No No
Screen shake (strength / frames) 2 / 3 3 / 4

Acquisition[edit]

The starting weapon of every run. It can also be found in gun modules like any other weapon.