Doodads: Difference between revisions
Redirect to code name Shootable Things Tag: New redirect |
Add unsorted Gallery of shipped doodad sprites (torch, scattered, clam, limbo debris, coral) |
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'''Doodads''' are the small destructible props scattered through the levels — torches, candles, pots and coral. The game's code has no collective name for them (each is its own object: <code>torchFire</code>, <code>Bottle</code>, <code>catacombThings</code>); ''doodads'' is the established community term. Stomping one bounces the player and recharges the [[Gunboots]] without ending the current [[Combos|combo]]. They drop a few [[Gems|gems]] when broken. | |||
Doodads are usually drawn in the scenery colour (white in the default [[Palettes|palette]]); the candles of the [[Catacombs]] and the underwater props of the [[Aquifer]] are the exceptions. In [[Limbo]], floating doodads are the only things to bounce on. | |||
In [[Boulder Style]], walking into one breaks it. | |||
== Gallery == | |||
<div class="dw-grid"> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="doodads/torch.png"></span><div class="dw-grid__label">Torch</div></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="doodads/scattered.png"></span><div class="dw-grid__label">Scattered</div></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="doodads/clam.png"></span><div class="dw-grid__label">Clam</div></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="doodads/limbodebris.png"></span><div class="dw-grid__label">Limbo Debris</div></div> | |||
<div class="dw-grid__tile"><span class="dw-sprite" data-sprite="doodads/coral.png"></span><div class="dw-grid__label">Coral</div></div> | |||
</div> | |||
[[Category:Game mechanics]] | |||