Final Boss: Difference between revisions
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Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
Use clipped view of the assembled boss (in-fight part composition), not the unused monolith sprite |
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! colspan="2" class="dw-infobox__title" | Final Boss | ! colspan="2" class="dw-infobox__title" | Final Boss | ||
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| colspan="2" class="dw-infobox__image" | <span class="dw-sprite" data-sprite="areas/ | | colspan="2" class="dw-infobox__image" | <span class="dw-sprite" data-sprite="areas/boss.png"></span> | ||
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! Type | ! Type | ||
Latest revision as of 03:35, 5 July 2026
| Final Boss | |
|---|---|
| Type | Boss |
| Found in | The Abyss |
| Internal name | FINALBOSS
|
The final boss is at the bottom of the Abyss, behind a column of breakable blocks. It stays dormant until shot.
The fight[edit]
The boss can only be damaged while its eye is open. Accumulated damage (220 per flinch) makes it close up; after about four flinches it advances to the next phase, and each phase moves the fight down through a section of the Abyss based on one of the four areas. It attacks with bullet spreads and tentacles, and spawns pale clones of the current section's enemies (the neon* objects: neonBat, neonJelly, neonRedBall, neonObake, neonGasChaser, neonMohawk, neonSquid).
Killing it starts the ending. Beating it for the first time unlocks Hard Mode, in which it fires an extra bullet spread per attack.