Enemies: Difference between revisions

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Synopsis from downwell.fandom.com Category:Enemies (CC BY-SA)
 
Pattern-script swap corrections: gasSpin and Clam are in the game; Eyefish is hard-mode only
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Enemies appear randomly throughout each level and may actively attack or passively damage the player. Killing multiple enemies between landing on the ground will result in [[Combos|combos]] and can yield bonuses. Most enemies can be stomped on which will kill them and recharge the player's [[Gunboots|gunboots]]. However, some enemies will damage the player if stomped on; these enemies generally display the secondary color (default red) along their top side as a reminder that they should not be stepped on.
Enemies appear randomly throughout each level and may actively attack or passively damage the player. Killing multiple enemies between landing on the ground will result in [[Combos|combos]] and can yield bonuses. Most enemies can be stomped on which will kill them and recharge the player's [[Gunboots|gunboots]]. However, some enemies will damage the player if stomped on; these enemies generally display the secondary color (default red) along their top side as a reminder that they should not be stepped on.
== Caverns ==
<div class="dw-grid">
<div class="dw-grid__tile">[[White Jelly|<span class="dw-sprite" data-sprite="enemies/whitejelly.png"></span><span class="dw-grid__label">White Jelly</span>]]</div>
<div class="dw-grid__tile">[[Bat|<span class="dw-sprite" data-sprite="enemies/bat.png"></span><span class="dw-grid__label">Bat</span>]]</div>
<div class="dw-grid__tile">[[Crawler|<span class="dw-sprite" data-sprite="enemies/crawler.png"></span><span class="dw-grid__label">Crawler</span>]]</div>
<div class="dw-grid__tile">[[Red Ball|<span class="dw-sprite" data-sprite="enemies/redball.png"></span><span class="dw-grid__label">Red Ball</span>]]</div>
<div class="dw-grid__tile">[[Frog|<span class="dw-sprite" data-sprite="enemies/frog.png"></span><span class="dw-grid__label">Frog</span>]]</div>
<div class="dw-grid__tile">[[Snail|<span class="dw-sprite" data-sprite="enemies/snail.png"></span><span class="dw-grid__label">Snail</span>]]</div>
<div class="dw-grid__tile">[[Ground Turtle|<span class="dw-sprite" data-sprite="enemies/groundturtle.png"></span><span class="dw-grid__label">Ground Turtle</span>]]</div>
<div class="dw-grid__tile">[[Snake|<span class="dw-sprite" data-sprite="enemies/snake.png"></span><span class="dw-grid__label">Snake</span>]]</div>
</div>
== Catacombs ==
<div class="dw-grid">
<div class="dw-grid__tile">[[Obake|<span class="dw-sprite" data-sprite="enemies/obake.png"></span><span class="dw-grid__label">Obake</span>]]</div>
<div class="dw-grid__tile">[[Jumpy Skull|<span class="dw-sprite" data-sprite="enemies/jumpyskull.png"></span><span class="dw-grid__label">Jumpy Skull</span>]]</div>
<div class="dw-grid__tile">[[Wander Skull|<span class="dw-sprite" data-sprite="enemies/wanderskull.png"></span><span class="dw-grid__label">Wander Skull</span>]]</div>
<div class="dw-grid__tile">[[Skeleton|<span class="dw-sprite" data-sprite="enemies/skeleton.png"></span><span class="dw-grid__label">Skeleton</span>]]</div>
<div class="dw-grid__tile">[[Darksoul|<span class="dw-sprite" data-sprite="enemies/darksoul.png"></span><span class="dw-grid__label">Darksoul</span>]]</div>
<div class="dw-grid__tile">[[Bat|<span class="dw-sprite" data-sprite="enemies/bat.png"></span><span class="dw-grid__label">Bat</span>]]</div>
<div class="dw-grid__tile">[[Snake|<span class="dw-sprite" data-sprite="enemies/snake.png"></span><span class="dw-grid__label">Snake</span>]]</div>
</div>
== Aquifer ==
<div class="dw-grid">
<div class="dw-grid__tile">[[Turtle|<span class="dw-sprite" data-sprite="enemies/turtle.png"></span><span class="dw-grid__label">Turtle</span>]]</div>
<div class="dw-grid__tile">[[Red Jelly|<span class="dw-sprite" data-sprite="enemies/redjelly.png"></span><span class="dw-grid__label">Red Jelly</span>]]</div>
<div class="dw-grid__tile">[[Squid|<span class="dw-sprite" data-sprite="enemies/squid.png"></span><span class="dw-grid__label">Squid</span>]]</div>
<div class="dw-grid__tile">[[Mohawkmon|<span class="dw-sprite" data-sprite="enemies/mohawkmon.png"></span><span class="dw-grid__label">Mohawkmon</span>]]</div>
</div>
== Limbo ==
<div class="dw-grid">
<div class="dw-grid__tile">[[Gas|<span class="dw-sprite" data-sprite="enemies/gasdrill.png"></span><span class="dw-grid__label">Gas</span>]]</div>
<div class="dw-grid__tile">[[Gas|<span class="dw-sprite" data-sprite="enemies/gasspin.png"></span><span class="dw-grid__label">Gas (spin)</span>]]</div>
<div class="dw-grid__tile">[[Eyefish|<span class="dw-sprite" data-sprite="enemies/eyefish.png"></span><span class="dw-grid__label">Eyefish (hard)</span>]]</div>
<div class="dw-grid__tile">[[Darksoul|<span class="dw-sprite" data-sprite="enemies/darksoul.png"></span><span class="dw-grid__label">Darksoul</span>]]</div>
</div>
== Boss ==
<div class="dw-grid">
<div class="dw-grid__tile">[[Final Boss|<span class="dw-sprite" data-sprite="areas/abyss.png"></span><span class="dw-grid__label">Final Boss</span>]]</div>
</div>
[[Category:Enemies]]

Revision as of 02:48, 5 July 2026

Enemies appear randomly throughout each level and may actively attack or passively damage the player. Killing multiple enemies between landing on the ground will result in combos and can yield bonuses. Most enemies can be stomped on which will kill them and recharge the player's gunboots. However, some enemies will damage the player if stomped on; these enemies generally display the secondary color (default red) along their top side as a reminder that they should not be stepped on.

Caverns

Catacombs

Aquifer

Limbo

Boss