Aquifer: Difference between revisions
Areas, boss, Hard Mode, redirects; verified against decompiled game code |
Pattern-script swap corrections: gasSpin and Clam are in the game; Eyefish is hard-mode only |
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! Music | ! Music | ||
| ''Razor Girl'' ([[Soundtrack]]) | | ''Razor Girl'' ([[Soundtrack]]) | ||
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The '''Aquifer''' is the third area, and it is entirely underwater. A breath meter counts down from 100; | The '''Aquifer''' is the third area, and it is entirely underwater. A breath meter counts down from 100; it refills by catching air bubbles released from the area's [[Doodads|doodads]]; at zero the player starts losing [[Health|hp]]. Gems sink slowly here, coral forms the breakable terrain, and the underwater [[Shop]] plays its own variant of the shop theme. | ||
The Aquifer is also where ''Downwell''{'}s fourth [[Palettes|palette]] colour first appears — blue, in the default palette, for everything watery. | The Aquifer is also where ''Downwell''{'}s fourth [[Palettes|palette]] colour first appears — blue, in the default palette, for everything watery. | ||
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== Enemies == | == Enemies == | ||
[[Turtle]], [[Red Jelly]], [[Squid]] | [[Turtle]], [[Red Jelly]], [[Squid]] and [[Mohawkmon]]. Clams (<code>Clam</code>) sit on the terrain; they damage the player on contact but can be stomped. | ||
[[Category:Areas]] | [[Category:Areas]] | ||