Gunboots: Difference between revisions

Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)
 
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
 
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! Default form
! Default form
| [[Machinegun]], 8 [[Charge|charges]]
| [[Machinegun]], 8 [[Charge|charges]]
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


The '''Gunboots''' are [[Welltaro]]'s weapon and the heart of ''Downwell''{{'}}s movement: boots that fire downward while airborne. Every shot slows your descent, letting you hover, steer, and clear a landing spot below.
The '''Gunboots''' are [[Welltaro]]'s weapon: boots that fire downward while airborne. Every shot slows the player's descent.


== Behavior ==
== Behavior ==


The Gunboots fire whatever weapon your current [[Gun Modules|gun module]] provides — every run starts with the [[Machinegun]] and 8 [[Charge|charges]]. Charges refill completely whenever you land on the ground, stomp an enemy, or bounce off a destructible prop, so the rhythm of the game is fire–land–refill. Stomping itself deals heavy damage (enough to kill most regular enemies outright).
The Gunboots fire whatever weapon the current [[Gun Modules|gun module]] provides — every run starts with the [[Machinegun]] and 8 [[Charge|charges]]. Charges refill completely on landing, stomping an enemy, or bouncing off a [[Doodads|doodad]]. A stomp deals 100 damage, enough to kill most enemies outright.


Some weapons do more than slow your fall: the [[Shotgun]] and [[Laser]] kick you upward about as much as a jump.
The [[Shotgun]] and [[Laser]] additionally push the player upward about as much as a jump.


[[Category:Game mechanics]]
[[Category:Game mechanics]]