Gunboots: Difference between revisions
Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA) |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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! Default form | ! Default form | ||
| [[Machinegun]], 8 [[Charge|charges]] | | [[Machinegun]], 8 [[Charge|charges]] | ||
|} | |} | ||
The '''Gunboots''' are [[Welltaro]]'s weapon | The '''Gunboots''' are [[Welltaro]]'s weapon: boots that fire downward while airborne. Every shot slows the player's descent. | ||
== Behavior == | == Behavior == | ||
The Gunboots fire whatever weapon | The Gunboots fire whatever weapon the current [[Gun Modules|gun module]] provides — every run starts with the [[Machinegun]] and 8 [[Charge|charges]]. Charges refill completely on landing, stomping an enemy, or bouncing off a [[Doodads|doodad]]. A stomp deals 100 damage, enough to kill most enemies outright. | ||
The [[Shotgun]] and [[Laser]] additionally push the player upward about as much as a jump. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||