Catacombs: Difference between revisions
Areas, boss, Hard Mode, redirects; verified against decompiled game code |
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows |
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! Music | ! Music | ||
| ''We Were Fine Until You Showed Up'' ([[Soundtrack]]) | | ''We Were Fine Until You Showed Up'' ([[Soundtrack]]) | ||
|} | |} | ||
The '''Catacombs''' are the second area — | The '''Catacombs''' are the second area — lined with candles, chains and cobwebs. Its main hazard is the [[Spike Trap|spike trap]], a discoloured platform that fires spikes shortly after you land on it; in [[Hard Mode]] every trap fires on a shared timer instead. The candles along the walls are [[Doodads|doodads]], and boxes serve as the breakable terrain. | ||
== Enemies == | == Enemies == | ||
[[Obake]], [[Jumpy Skull]], [[Wander Skull]], [[Skeleton | [[Obake]], [[Jumpy Skull]], [[Wander Skull]], [[Skeleton]], [[Darksoul]], plus [[Snake|Snakes]] (levels 1–2) and [[Bat|Bats]]. | ||
[[Category:Areas]] | [[Category:Areas]] | ||