Catacombs: Difference between revisions

Areas, boss, Hard Mode, redirects; verified against decompiled game code
 
Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows
 
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! Music
! Music
| ''We Were Fine Until You Showed Up'' ([[Soundtrack]])
| ''We Were Fine Until You Showed Up'' ([[Soundtrack]])
|-
! First appearance
| ''Downwell'' (2015)
|}
|}


The '''Catacombs''' are the second area — candle-lit bonework where the walls bristle with hazards. Its signature threat is the spike trap, a discoloured platform that fires spikes shortly after you land on it; in [[Hard Mode]] every trap fires on a shared timer instead. The candles along the walls are [[Doodads|doodads]], and boxes serve as the breakable terrain.
The '''Catacombs''' are the second area — lined with candles, chains and cobwebs. Its main hazard is the [[Spike Trap|spike trap]], a discoloured platform that fires spikes shortly after you land on it; in [[Hard Mode]] every trap fires on a shared timer instead. The candles along the walls are [[Doodads|doodads]], and boxes serve as the breakable terrain.


== Enemies ==
== Enemies ==


[[Obake]], [[Jumpy Skull]], [[Wander Skull]], [[Skeleton]], [[Spider]], [[Darksoul]], plus [[Snake|Snakes]] and [[Bat|Bats]] carried over from above.
[[Obake]], [[Jumpy Skull]], [[Wander Skull]], [[Skeleton]], [[Darksoul]], plus [[Snake|Snakes]] (levels 1–2) and [[Bat|Bats]].


[[Category:Areas]]
[[Category:Areas]]