Health

Revision as of 02:26, 5 July 2026 by 172.17.0.1 (talk) (Corrections: dry factual tone, code-verified facts, removed cut content and First-appearance rows)
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Health (hp) is how many hits Welltaro can take before the run ends. Almost everything that hurts — enemy contact, bullets, spikes — costs exactly 1 hp. You start with 4 (6 in Boulder Style).

Gaining health edit

The overflow bar edit

Each point of healing received at full health fills one slot of the small overflow gauge under your health bar, and every 4 slots converts into a new permanent max-hp slot.