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	<title>Charge - Revision history</title>
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	<updated>2026-07-05T03:45:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://pix-equivalent-burst-tested.trycloudflare.com/index.php?title=Charge&amp;diff=105&amp;oldid=prev</id>
		<title>172.17.0.1: Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)</title>
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		<updated>2026-07-05T01:29:29Z</updated>

		<summary type="html">&lt;p&gt;Mechanics pages: numbers verified against decompiled game code; prose informed by downwell.fandom.com (CC BY-SA)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Charge&amp;#039;&amp;#039;&amp;#039; is the ammunition of the [[Gunboots]], shown as a row of blocks in the HUD. Every run starts with 8 charges; firing consumes an amount that depends on the current weapon, and the meter refills completely when you land, stomp an enemy, or bounce off a [[Doodads|doodad]] (or collect gems, with the [[Gem Powered]] upgrade).&lt;br /&gt;
&lt;br /&gt;
A weapon fires as long as at least one shot&amp;#039;s worth of charge remains — with 8 charges and a [[Shotgun]] (5 per shot), the leftover 3 still buy you one final blast.&lt;br /&gt;
&lt;br /&gt;
== Charge cost by weapon ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon !! Charge per shot&lt;br /&gt;
|-&lt;br /&gt;
| [[Machinegun]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Noppy]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Puncher]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Triple]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Burst]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser]] || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shotgun]] || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The HUD groups the charge blocks to match the current weapon&amp;#039;s cost — in fours for the [[Laser]], in fives for the [[Shotgun]], and so on.&lt;br /&gt;
&lt;br /&gt;
== Increasing max charge ==&lt;br /&gt;
&lt;br /&gt;
* Battery-type [[Gun Modules|gun modules]] give +2 max charge on pickup.&lt;br /&gt;
* The [[Battery]], [[Energy Drink]] and [[Car Battery]] shop items raise it permanently.&lt;br /&gt;
* A 15-kill [[Combos|combo]] or better gives +1.&lt;br /&gt;
* The [[Tomato]] gives +10.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>172.17.0.1</name></author>
	</entry>
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