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== Trivia == * It is possible to jump over the counter. The shopkeeper will glare at the player until they return to the other side. Jumping from too close to the counter starts a transaction instead, and the shopkeeper will say something whether or not the player has the gems. * In an earlier build of the game, the player could destroy the item cases. Doing so would anger the shopkeeper and cause them to attack. Fumoto removed the feature because he [https://twitter.com/moppin_/status/658926722675556352 couldn't make it work] "in terms of balance and fun". ** The mechanism survives in the shipped code: each display case (<code>shop_case</code>) has 1,000,000 hit points and no collision handler for player bullets, so it can't be shot down in normal play; destroying one anyway sets <code>global.criminal</code>, which spawns a hostile <code>shopKeeperEnemy</code>. ** The hostile shopkeeper has 600 HP and a death sequence, but nothing in its code ever damages it, making it invincible in practice. Its melee hit does 2 damage and its ranged staff attack does 8; it activates as soon as the player gets within 96px of a shop entrance β before they've even entered the [[Safe Zone]] β and stays active for the rest of the stage. * Attempting to purchase an item without enough gems, the shopkeeper says "TOO POOR!" * Attempting to purchase an item the player has already bought, the shopkeeper responds with "WHAT", "HUH", or "?". * The shopkeeper's look is [https://twitter.com/moppin_/status/1178600581117558784 based on jizo statues]; at one point during development, jizo statues [https://twitter.com/moppin_/status/493241474784317441 took the shopkeeper's place].
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